![]() More biomes are planned according to IllFonic’s roadmap, but what’s currently here offers a good amount of visual variety, though there’s a notable lack of different enemy types between stages. Each stage takes place in one of three biomes, with the futuristic Nerve Center, the lush and cavernous Mystic Isles, and the post-apocalyptic Aftermath each containing their own randomly generated levels. A far cry from the grittier, bloody battles of Predator and Friday the 13th, Arcadegeddon takes place in a vibrant, alien-but-familiar world populated by Osmosis Jones-looking characters. Without the confines of a movie license to work within, IllFonic has created something unlike anything the studio has developed before. And maybe it’s also because there are a variety of loose ends and improvements that need to be made if this early access title wishes to flourish. Perhaps this is because Arcadegeddon is the first IllFonic game in nearly a decade that hasn’t seen the studio using an existing IP, as they’re let loose with their first self-published project made up entirely of their own ideas. Though developed by IllFonic, the team behind Predator: Hunting Grounds and Friday the 13th: The Game, Arcadegeddon feels like a mad idea dreamed up by a new studio. The further you progress in a run, the more tickets you earn, which are used to unlock the game’s rotating cycle of cosmetics for its visually customizable characters and weaponry. Up for four players can group up and take on a run, with the game also encouraging a competitive edge by way of rewarding each round’s MVP and implementing PvP mini-games, which see players periodically taking on one another in brief free-for-all modes. As a result, as the difficulty level ramps up, so too do the number of enemies, leading to spectacular combos and screens exploding with color as the body count rises.Īrcadegeddon is a third-person shooter and roguelite, with players embarking on runs through a series of stages that will see them armed with increasingly over-the-top weaponry fired at increasingly powerful enemies. The killbots we fight aren’t built to strategically outmaneuver us, but rather to overwhelm us into submission. Bright neon environments and a pumping trap soundtrack complement chaotic gunplay, as my co-op partners and I mow down robotic enemies who explode into gushes of pink liquid with little resistance. It's very much worth checking out.Arcadegeddonis visually and aurally overwhelming. Should be fun for a while for solo players as well. I'm also not sure how much content there is here, and how repeated runs will hold up in terms of fun factor, but for a free download to play with friends this seems great. Thankfully? It's all easily skipable and ignorable. It's part trendy and part made up nonsense with everyone trying to out cool each other. Instead, it feels like it's trying to be an extreme sports Ubisoft game. Going a bit 80s retro with the dialog would have been great. Let me know if you feel differently, but I don't think many people are going to like it. What I think will be far less divisive is the writing. I'm guessing some will really enjoy the music. It is unique, and it's hardly bad or anything, but there's not much melody there. The music doesn't work for me, and I would have loved some Hotline Miami style synth or 16 bit vibes chip tunes. Two things hold the presentation back for me personally. The gameplay is fun, the shooting feels good, and I'm guessing it'll be even better with friends. It's one of the most colorful games I've played in a long while. This isn't a multiplayer only title, though, so that helps as well.Īfter playing a bit of this earlier, I can definitely say I do enjoy it. I have to wonder how many other multiplayer games sent to die would have found an audience as free-to-play titles, or as part of a subscription service. Worked nicely for Outriders, for example. I think it's a really good idea to include cross-play titles on PS Plus or Game Pass from day one, as it helps the game quickly gain a community, and gives other platform owners an assurance that other players will be there if they decide to get the game. If it does well, I can see the developers adding more content to this game for a while. I hope it's fun and lives up to its potential. Speaking of early access, I'll be back to add more to the OP once I've played the game myself. These were the best overviews of the game I could find, but it's been in early access for a while now, and it seems a lot has been added since then. Will be free for all tiers of PS Plus, and supports cross-play with anyone else who wants to pick it up for $20. Launches July 5th on PS4, PS5, PC, and Xbox Consoles. Play it solo, or with up to three friends.
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